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UWP app calling native Win32 DLL from async socket callback.

Nelphy Rose Siby 0 Reputation points
2026-01-12T16:49:49.8133333+00:00

Native serial-port DLL fails only when called from async socket callback; succeeds from UI thread.

Developer technologies | Universal Windows Platform (UWP)
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  1. Michael Le (WICLOUD CORPORATION) 11,080 Reputation points Microsoft External Staff Moderator
    2026-01-13T07:06:04.9466667+00:00

    Hello @Nelphy Rose Siby ,

    This is likely a threading context issue. Your native DLL probably expects to be called from a specific thread apartment type (STA). When you call it from the UI thread, it works because the UI thread in UWP is an STA thread. However, when your async socket callback fires, it runs on a background thread pool thread with a different threading context.

    Try marshaling the DLL call back to the UI thread. In your socket callback, instead of calling the DLL directly, dispatch the call to the UI thread:

    await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(
         CoreDispatcherPriority.Normal,
         () => {
             // Call your native DLL method here
             SCT0M0_0130DLL.ConnectDevice();
         });
    

    But in case you want to keep the DLL call on a background thread, you may need to create a new STA thread for the DLL call, something like this:

    private Thread _deviceThread;
    private BlockingCollection<Action> _deviceQueue = new BlockingCollection<Action>();
    
    // Initialize once at startup
    private void InitializeDeviceThread()
    {
        _deviceThread = new Thread(() =>
        {
            // Set this thread to STA
            foreach (var action in _deviceQueue.GetConsumingEnumerable())
            {
                try
                {
                    action();
                }
                catch (Exception ex)
                {
                    // Log error
                }
            }
        });
        _deviceThread.SetApartmentState(ApartmentState.STA);
        _deviceThread.IsBackground = true;
        _deviceThread.Start();
    }
    
    // In your socket callback
    private Task CallDeviceAsync()
    {
        var tcs = new TaskCompletionSource<bool>();
        _deviceQueue.Add(() =>
        {
            try
            {
                SCT0M0_0130DLL.ConnectDevice();
                tcs.SetResult(true);
            }
            catch (Exception ex)
            {
                tcs.SetException(ex);
            }
        });
        return tcs.Task;
    }
    
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